You might remember the post about the character stats our old [GM]Viral once posted on his forum blog.
What you will see here is exactly the same system, but updated for the next upcoming update “Episode XI – DX 2.0”.
The current stats can be found here: http://mhauckonline.blogspot.de/2013/06/cabal-online-new-character-stats-system.html
There is a table for every class, including Gladiator. Each table includes all stats which can be acquired by using the stat points STR, DEX and INT. The “STR”, “DEX” and “INT” fields with the number behind them indicate which stat will increase the option. So if you have “Attack” with STR = 1 and DEX = 1 but INT = 0 that means increasing STR and DEX will change your attack, while INT will not affect it. The Code field shows which table needs to be used to find the correct value you will get from your stats.
You would like to know the “Magic Attack” your “Wizard” gets from “1235 INT”. You check the Wizard table and find that Code 9 is for “Magic Attack – Wizard”. Find it in the table and you will see the following:
You see that your 1235 INT is above 1000, so the increase rate is 0.8 and the Offset is 200. That means your Magic Attack from int is: ( INT Points * 0.8 ) + 200 which is 1235 * 0.8 + 200 = 988 + 200 -> 1188 Magic Attack.
The offset is used to compensate the change of the Increase Rate over a border.
999 INT -> 999 Magic
1000 INT -> 800 Magic + 200 Magic -> 1000
Now you can go find out your new stats yourself:
Red maked codes are common for all classes.